READY FOR ACTION [2012-2021]

Sixteen video game characters at the mercy of public transportation.

Their inaction appears to result from a lack of input by the player, but reflects a broader common struggle with the inability to make and act upon decisions in a world filled with endless choice. The footage is presented in a grid format to emulate the output of CCTV surveillance camera feeds, connecting the gaze of the player with the implied scrutiny faced by those who rely on public transit in the real world.